画質 高画質

More early Thanos exploration, body type & clothing. It was awesome to see what the other visdev artists were doing around the same time; had started modeling what would become the finalized head for him, perfect to take cues from & envision Josh Brolin in the role

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Ontem saiu vídeo sobre Mob Psycho 100 explorando um pouco da relação do Mob com Reigen e os sentimentos ali envolvidos! Já viu? :) https://t.co/wzKsIcQKK5

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Happy Friday! In case you didn’t know, today is Lava Lamp day! We created this little psychedelic mascot for fun. Have a groovy weekend! Follow for weekly character exploration - https://t.co/g6gWApMGqf

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Sharing some character explorations for Dawgtown, a 2D animated indie film I'm working on. https://t.co/IWSfdMOng6

Characters belong to Justin Murphy/ Offcenter Pictures LLC

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Calling this anatomy study done for now. Might come back to it later for some future exploration

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Toujours avide d'exploration, je découvre la "Dark Ambient" et c'est bien étrange mais ça fait de super bandes sons pour écrire de l'horreur. J'adore l’esthétique des pochettes full terreur cosmique transcendantale (et les titres <3 !) C'est dark (normal) mais hyper intéressant

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Ora exploration for a game idea, need to explore more

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Doing some style exploration

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Some sketches as well- some character exploration, some peeps for some storylets.

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Colour Me Bad is a playful, photographic exploration into the personality of each subject > https://t.co/yzIC18myuB

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[Chara] Sky Eclipse is a Ribbons Type Innovade who created the first Haro series in Gundam 00.

He is the one we see in the 'Awakening of the trailblazer' movie Setsuna mistakes for Ribbons but in reality a deceased crew member of the Jupiter Exploration Probe.

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And about were we are now: Along with new stories and art contents, we also had done many system changes and refines. We are now moving into chapter 3, and the next public version will include chapter 2. with new system such as RPG style dungeon exploration.

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Hi, we’re Happy Volcano making , an award-winning narrative exploration game where a young girl, trapped between life and death, must explore her surroundings to unravel the dark and poignant truth about her death.

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That'd be a shame to me- at the moment it feels very restrained/limp and there's the potential to really lean into the loony, hand drawn look Crash was aiming for to begin with. 's explorations are a great example of where it could go visually.

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Made a random weapon design and actually liked it so why not base a character on it? The color variants are more for fun than exploration since I'm pretty much set on the original palette. Btw critique is always welcome on my character designs (just keep it constructive ;w; )

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