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More early Thanos exploration, body type & clothing. It was awesome to see what the other visdev artists were doing around the same time; @MeinerdingArt had started modeling what would become the finalized head for him, perfect to take cues from & envision Josh Brolin in the role
Ontem saiu vídeo sobre Mob Psycho 100 explorando um pouco da relação do Mob com Reigen e os sentimentos ali envolvidos! Já viu? :) https://t.co/wzKsIcQKK5
Happy Friday! In case you didn’t know, today is Lava Lamp day! We created this little psychedelic mascot for fun. Have a groovy weekend! Follow for weekly character exploration - https://t.co/g6gWApMGqf @lavalamp
Days 1-3 100 Day Challenge (forgot to tweet!) #100daycolourexplorationchallenge #100DayProject
Sharing some character explorations for Dawgtown, a 2D animated indie film I'm working on. https://t.co/IWSfdMOng6
Characters belong to Justin Murphy/ Offcenter Pictures LLC
Calling this anatomy study done for now. Might come back to it later for some future exploration
Toujours avide d'exploration, je découvre la "Dark Ambient" et c'est bien étrange mais ça fait de super bandes sons pour écrire de l'horreur. J'adore l’esthétique des pochettes full terreur cosmique transcendantale (et les titres <3 !) C'est dark (normal) mais hyper intéressant
Some sketches as well- some character exploration, some peeps for some storylets.
Colour Me Bad is a playful, photographic exploration into the personality of each subject > https://t.co/yzIC18myuB
[Chara] Sky Eclipse is a Ribbons Type Innovade who created the first Haro series in Gundam 00.
He is the one we see in the 'Awakening of the trailblazer' movie Setsuna mistakes for Ribbons but in reality a deceased crew member of the Jupiter Exploration Probe.
#Gundam00
@PolyTreehouse Hi, we’re Happy Volcano making @thealmostgone, an award-winning narrative exploration game where a young girl, trapped between life and death, must explore her surroundings to unravel the dark and poignant truth about her death. #AdventureGameFriday #indiedev
@Aldermaine That'd be a shame to me- at the moment it feels very restrained/limp and there's the potential to really lean into the loony, hand drawn look Crash was aiming for to begin with. @PCaldora's explorations are a great example of where it could go visually.
Made a random weapon design and actually liked it so why not base a character on it? The color variants are more for fun than exploration since I'm pretty much set on the original palette. Btw critique is always welcome on my character designs (just keep it constructive ;w; )
Pursuing my exploration of #perlinNoise with #canvas #generative #d3js #canvasSketch