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go follow @kotenihe!!!!
omg i ended up doing that all in one sitting and PLEASE tell me why i decided to animate at 12fps rather than my normal 8 😭😭😭😭
One of them is feeling "fun, fun, silly-willy". Take a guess which one.
(Finished my twos/12fps practice!)
#pinkyandthebrain #Animaniacs #ArtistOnTwitter
Blended them together and added some motion tracking. A bit more lively? Maybe I need to drop it to 12fps to make it feel more animated. https://t.co/PYW9e9FvDI
Old Animation but now colored
Yes I'm proud of my 24 Frames on 12FPS
Last step, I took this 12fps video and run it through Stable Diffusion. So it takes all those frames and reprocess them one last time with the same prompt I used in the beginning, giving it more details, less stiffness, and this AI dreamy aesthetic
...And that's it. Done! (:
As I animated it on 6fps, I used Dain App to interpolate those frames. So it went from 6fps to 12fps
I tried also at 24fps and it worked, but honestly I do prefer much more the 12fps aesthetic for 2d animations, so let's keep 12
『 近未来都市(near future city) 』
12fpsで出力して24fpsに補間、あとエフェクトで色彩を青めに変えてます。
#stablediffusion
#DeforumDiffusion
#AIart
Reanimating Funtime Foxy because I let him down last time. Animating in 24fps seems to be working out okay, I think? I know FNF is animated in doubles (12fps), but I wanna see where this goes.
#fnf #fridaynightfunkin #fnfmod #fridaynightfunkinmod #funtimefoxy #ftfoxy
LOOP TANK MAN
Custom loop made specially for Deng Yu @DBearlost
4 colors - GIF - 1080x1080 - 12fps - 32 frames Experimental inkjet print animation
Preços:
Avatar Animado em 12fps: 10,00 R$ por frame
Avatar estático: 30,00 R$
Estou abrindo comissions pra ajudar um amigo, se puder me chamar pra fazer algum avatar so seu, manda mensagem e me diz sua idéia maluca.
Abaixo um exemplo de como é o estilo pra avatar e animaçao +
Project finished after 4 days. Animated in @AnimationPaper and comped in Photoshop. Rendered at 12fps for a bit of aesthetic. #DnD of @GingerAnimator 's sorcerer and my pali/warlock.
They're mono-coloured.
More lowpoly than most characters.
Animate at 12FPS.
They also "wobble" like old Playstation models would.
(This guy belongs on the Fighting Polygon Team from Smash, I swear.)
Test 7: 12fps (native speed), tail 24fps w/maps on.
At this point I can finally start filling in the missing frames, which means there may only be 2 more tests after this one. From there, actually working on the finished frames!
Please enjoy this test and tell me what you think!
Test 6: 12fps (native speed), tail 12fps w/maps on.
...+
Test 6: 12fps (native speed), tail 12fps w/maps on.
Please feel free to still vote on the above poll, but I've provided 2 more options which will equal a grand total of 7. Comments are still welcome too of course. 2nd poll below!
...+
Test 3: 12fps (native speed) w/maps on.
3/4 done and made some small adjustments. Didn't think I'd post again until I was done, but my GIFs play better here than in CSP. I think it's starting to look better even though it needs a bit more tweaking. Getting there though😊
Test 2: 12fps (native speed) w/maps on.
Again a reminder that I'm no animator and know some things are looking weird right now. Hopefully they will look more natural as I work through the rest of the animation. If not, I can always correct things.
And mind the sleeve experiment😅