Day 31: Lackey. It's a hidious bipedal frog-creature that gibbers incomprehensibly in an alien tongue and exists only to aid self-identified villains accomplish their wicked goals. We should dress it in overalls and make toys of it!

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Day 23: Fashion Gnome, part 2. When you go to so much trouble hiding everything about the face apart from the bulging nosey thing, I can't help but wonder why that is.

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day 20: Paranthropoharpax progress. It had to be this or nothing, because I didn't have time to sculpt anything new due to deer-related chores eating up all day.

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day 17: It Is Necessary To Move Rapidly. This stars everyone's favorite running insectivore: Auditory the Heggehod.

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day 7: skull of the Paranthropoharpax. In case you are wondering if this means I'll be doing the fleshed version too, the answer is yes.

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A bit tweaked version of the 4th model, because I somehow forgot how a felid zygomaticus works.

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Day 4: LongFace Catto is looooong - in the face. I probably got the anatomy wrong in a bunch of places, but this is supposed to be a machairodont.

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Sculptris model of the Petrified Hammer from Monster Hunter. So excited for Monster Hunter World.

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catch-up, Day 26. More low-poly stuff.

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Continuing to play catch-up on - this one is for Day 25.
Will possibly come back to this for texturing later.

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Day 10! This cactus is less weird.

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Day 4! It took forever to lay out UVs on this, but it ended up pretty cool in the end! :)

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Day 3! AO does not play nicely with transparency, so I had to turn it off. Will have to look into that.

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