Late insommnia/heartburn driven evening work. Getting the pilot briefing room of the TCS Orszaga ready for it's background appearance. Based on a model by Ben Langton, this is entirely a render - straight output from :D OG Ref and Ben's OG model attached.

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Caspar David Friedrich is one of my favourite painter, and his painting ´The Sea of Ice ´ inspired me in 2005 to make my version of the epic Wreck... Modeled, lighted and textured in 3DsMax.

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We can't get over how spectacular this environment render is 😍 Created by Michael Khoo with the help of

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After Trailer 2, the Pyro received bones that would connect the Flamethrower to the Back-Tank. The bones were later removed, possibly before the I.R. era, judging by the Spy's textures. The bones only exist on the Primary Aimmatrices.

Left image taken by Game Zombie in 3DSMax.

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Blender FBX is possible for P5! Using the better importer/exporter https://t.co/6qNGrNRTS4 addon, you can export directly from blender instead of being forced to use 3dsmax.

For comparion, left is blender, right is with blender addon.

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Adjusting a wip scene to work with Vray5 ( GPU / IPR ) modeling in 3dsMax. Some day I'll actually finish this short animation. More on IG / AS

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anime girl for a real-time game! ~45h in 3dsmax. fun fact, there are no textures

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We hear he's a real astro-NUT! Created by AJ Jefferies using

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Spent some time on Heroes of the Storm making tools in 3DSMax. Below is a procedural "bounce" script that I originally developed to simulate fat on Cho'Gal. Turned out to be useful in other areas :)

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Well, I bet never thought I'd try his Index Painting technique in my complete delight it works wonderfully! Here it is working well on an upgraded 2x scale WC Hornet cockpit. Near perfect pixel art, no tweaking! Also posted the original, box and PS ref.

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For the Star Wars fans. Here is an AT-AT I modeled in 3DsMax. About a month of work went into this, couple hours a day.

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I finished my next practice for The high and lowpoly model I created with For more infomations you can check it out at artstation:
https://t.co/yBdKj8qU6v

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Seguimos con el Hoy es el turno de la interfaz de para escultura digital y su flujo de trabajo con ¡Cómo nos gusta el trabajo de Pablo Sofio!

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WIP post of my piece. Finished doing some basic in Went a little overboard but MEH! 'Tis good practice

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Need to fix collars so they're on the suit itself. Scarf and face are left for 3dsmax. Detailing in Zbrush after.

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Here's a few environment models I made for , rendered in More coming soon!

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3dsmax..._(:3 」∠ )_

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