More to come (again) in Blender 3.2 (in Beta for now)

glTF exporter now export all actions of armature. No more NLA needed !!
(Works only if you have a single armature in your scene).

3 15

Your brow does not raise up and down like a garage door - the muscles pull in/up and out at an angle. Also; they raise up and back along the curve of your forehead.

204 1441

spoiler for !

Here is a great example of CONTRAST. We see the round eye vs the angular, compressed furious eye...and the emotion in the brows too. Really impressed with the animation and I was BLOWN away by EVERYTHING in episode 3. Holy cow!

38 324

your eye/brow expressions create a graphic patch in your eyemask. This graphic shape can be a great way to make sure your expression reads clearly & w/ contrast to other poses (i.e. brow tension breaks the curve, etc)

34 235

- consider the anatomy and structure that CREATES the movement! So much about HOW expressions are formed (and held) can be learned from anatomy - and when added to your characters they become much more believable!

17 158

Here's a few for pushing appeal and making clear expressions (esp eyelines) for you facial

If you are interested in learning more, please check out https://t.co/OoefCKo7Op for information about my lectures!

39 238

Zuri with beanie sketch. Note to all beginner character designers-- live reference is useful for context

21 126

You can always improve your animation when you dig a little deeper into who your character is and why he is doing what he does.

26 83

A from Trying to get the physicality on these shots were a fun challenge. Originally, Bob was gonna pull Helen by tugging, similar to the 1st film. But given the situation, Brad (Bird) had another idea- trying a whip action.

146 822

This makes or breaks your animation: Know WHY every single motion is happening!

3 12

For some animator exercise, take a look at the theatrical releases of the Disney films vs. their Direct-to-Video sequels. The difference is staggering, and can teach you a ton.

4 31

Now available for all, get your Muybridge horse reference ready and go animate https://t.co/fGeOtYm3Am

16 74

Overshoot 🏓 and ease 🚦 in just one frame can make your animation so much better! ️😍
Full breakdown of Disenchantment on Animator Island: https://t.co/3JKwGNp0OH

7 18

Here's a classic post by Eran on creating great animated loops: https://t.co/17UtkVRjQv

2 10

Make your characters dynamic. Give their expressions LIFE and SOUL.

9 42

Balance watching animated films to dissect and learn from, and watching just for fun. Animation SHOULD be fun, don't neglect that!

3 21

"You will be as good as the moment when you give up. And that moment is up to you."
- J.K. Riki

4 13

An awesome book and a great reference for animators. Gary Faigin's Complete Guide to Facial Expression.

8 10

"The rhythm and timing of animation is like a good musical score" -Eric Larson

8 10