画質 高画質

Developing a 2D shader look. Another Misa WIP.

PS: I have a lineup of really cool 2D art from Twitter to turn into 3D models. They'll be a bit more advanced than what I normally do. I'll learn some intermediate rigging and basic animation with those models also. Stay tuned.

1 5

昨日貼ったヤツまとめた。おてて。#b3d

11 58

Looks like a strange “garden” game

2 5

Finalist of our latest "Undergound City" by Sergey Belyaev
Artist portfolio: https://t.co/y7QoxIGxs2
All winners and placed finalists: https://t.co/BnomMsjHhG

2 20

"a lovely night"

do you like this animation i made?

3 4

OH?? ITS HAPPENING?? WIP WIP!!

0 7

Gave a shot! I have no experience making textures, so instead I cheated a bit using lights and a custom material, had a ton of fun, but I honestly prefer the model naked lol
Would love to try again when I'm a bit more experienced
with texture making

6 18

New rendering system vs Old. Doesnt seem like to much, but im able to pull of much more complex lighting and more customization. - will keep improving this and then push another tutorial

6 38

Been spending the day on the project part from Switching to Blender! We'll go through how to make an axe start to finish: Modeling, UVs, sculpting, texturing & shading, lighting and rendering.

Next up, Ill add runes to the blade of the axe and improve the metal shader

5 103

After lots of demand, here is our guide on how to make a Toon Shaded character in Blender!
We put as much info as we could in this video, with special attention on how we make our materials using the Lightning Boy Shader 2.0

https://t.co/IxtSqg7Z00

128 699

Offset rim effect for procedural textures.

139 1151

今日の30分。スカート。
スカートの端、珠がついてたのね。今日気が付きました。

花は意外とリンクが多くてマテリアルはすぐでした。モディファイアは一括適用で一瞬。うーん、Blender便利(他のソフトがどうなのかは知らない)

そして花に縁をつけたので、ポリゴンどーん(´;ω;`)

4 11