Experimenting a lot in this one, but mainly trying out double-wide pixels with a not-so-mathy sort of palette (The work I've seen that's in D-W is either in CGA, C64, etc.) I also wanted to try a no-dither style, so this is all Hatching!

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Hello, I'm Adit from Indonesia.

I created pixel art comics about cyberpunk people of Jakarta. I use a variety of color palettes, from retro CGA, EGA, to modern Hi-bit color palettes

Check:
or
IG: https://t.co/lAVLvYZh5g

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Advanced Flight Simulator in pure CGA, and two composite CGA modes it offered.

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Mega Man (DOS) has some unused code for a 16-colour Tandy graphics mode. It appears to be in an unfinished state and deliberately disabled. Since Tandy was also backward compatible with 4-colour CGA, the game shipped with the "Tandy" option selecting that instead.

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California Games II (Epyx, 1990) in VGA, EGA, CGA, and Hercules

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