i actually do use something related for lighting, as one of the components! it checks for convexity at a few scales and blends it into the mix. left is a mix with greater emphasis on that- it's a bit like lighting on an overcast day. right same scene, with directional emphasized.

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Finished YCH for @/SolaineArt !

The BG mixes elements of the Malefor mountain and Convexity world from TloS series.

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Getting good results now. Each triangle checks if it wants to switch allegiance to a neighbor. Cost function is a weighted sum of border length, area of tile, convexity, and distance from tile center. It also likes to have tile corners at landscape corners.

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I say that but hey it seems like at least a basic support for non-convexity isn't so bad after all. Ain't perfect though.

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Convexity drawings are complete and I’m working on the after credits scene now!

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Illustrated here is the general architecture of a convexity AVM, showing large feeding arteries hiding within the peri-AVM sulci. Primary draining veins can wrap around deeper parenchymal portions of the AVM and should be protected during disconnection.
https://t.co/eqkM1MeSho

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A paper from Drs. Gruber, Peled, and Tally: "Mattress Sutures to Remove Unwanted Convexity and Concavity of the Nasal Tip: 12-Year Follow-Up" https://t.co/B6nubvI2He

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A commission I finished a while ago for Convexity on FR!!

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commissions for spicedchaii and convexitymusic

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For Convexity on FR

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