New mod "Daggerfall Enemy Expansion" adds tens of new enemies types. Created by and , the mod adds Lizard Man, Minotaur, Medusa, Golem, and many more. Check it out!
https://t.co/RFPsPizQLw

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Some fun in daggerfall unity, custom characters!
(pic 3 is the Ythagan female sprite)

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Ross? It's fun to replace random npcs with weird stuff

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Trees of Daggerfall 1.0 by VMBlast is now available for 0.10.8 and later. This version utilises LOD optimisations by and performance is improved. Screenshot credit to .
https://t.co/vqUA2mdigR

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I want to take a minute to highlight some WIP modding from members of our community. The first is from of Warm Ashes and Villager Immersion mods, who is working on building custom environments all across the Isle of Betony.
https://t.co/ZYz9XkFbbA

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VMBlast on forums has been hard at work creating a HD spell icon mod for Here's an example of what he's created so far (with some recolours in the mix). I'm working on "icon pack" support for spell icons to help get these in the game.

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Vampire cure quest passed in That's the whole loop done! Vampirism will be in first round of new builds early January.

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Hazelnut has also added the ability to change icons of loot containers you drop in so you can customise loot in your home. Icon is changed by clicking container icon in open inventory window. Left-click=next, right-click=previous, middle-click=cycle icon group.

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Mocking up surface rendering of dungeon water in Just using Unity's default water effects for now until all the pieces are working. Testing in the treasury of Daggerfall castle which has some nice knee-high water to slash around in.

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And there it is - the Mantella. Touching it teleports you back to Nulfaga, roll end cinematics, main quest complete.

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Nystul has implemented texture arrays in for terrains. Fewer visual artifacts & supports hi-res texture replacement. Wow!

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