Au programme du spotlight d'InfiniDreams ce mois-ci :

🔨 Une aventure nordique
🔪 Des ninjas et de la découpe
👻 Des esprits malfaisants
⏸️ Une symétrie parfaite
🌟 Des collectionneurs talentueux

https://t.co/j94iUBLhOS


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Made a collage of all my unreleased work. What have you got in your vault? Which of these should I finish? Which ones do you wanna collab on?

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Time for some old Dreams creations while I'm eagerly waiting for my PS5 :D

Dreams already run so well on the PS4.. can't wait to see it with a bit more power under the hood.

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On tomorrows stream we sculpt our Sus and hopefully Wendy to finish off our gravity falls gang!
Then we'll play some Slime rancher what ever that is
for community picked game day.
hope you can drop by
https://t.co/AXIdfyCakV
9:00 am pst

0 6

Personagem que criei inspirado no Guy do Final Fight, pra um joguinho de lutinha que quero fazer no 👊🏻

0 2

It's been about 4 months since I made my Unreal Engine 5 recreation and in that time there seems to be an increasing awareness of the potential of as a tool for film/tv/gaming/art outside of the Dreamiverse. It's obvious what I think. What about you?

112 1047

On tomorrows stream, well in about 8 hours we'll start sculpting one of the winners of this month's character poll. The elephant koi (since its part of Four Seasons)
Here at 8am pst https://t.co/AXIdfyCakV

0 5

Some of my own favorites from my Dreams journey. The higher quality ones were stitched from multiple screenshots using Microsoft Image Composite editor.

15 96

More of my early pre-production work on - this time purely conceptual drawings. These were all from around 2014 (and perhaps early 2015) when the painterly aspect of the engine still didn't exist, yet there was a big desire to try and take it in that direction.

25 214

More early pre-production work from the dusty archives. These are from 2013 off the back of Tearaway Vita and were the first three things I ever sculpted in the old editor. Quite different to folding paper. There was no undo back then and the resolution was very low!

11 186

On todays stream we'll work on a bit of my new button man logic and then move on to sculpting Stan from gravity falls
https://t.co/AXIdfyCakV

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Kumi from Such a fun/cute platform character design.

2 3

I love how much personal style it's possible to have in 3d work made in Dreams. Usually, 3d graphics tend to be difficult to get that kind of "soul" into. Here's a high res shot of one of my Dreams scenes. Look at how painterly it can get!

11 142

Dreams VR sculpting is unreal. You can throw together things in seconds and it looks incredible!

Going to stream some VR sculpting in a bit! https://t.co/vfIgGJuqdk

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自作ツールの紹介動画を
作る為にこのオリキャラを
制作する様子を撮影する
紹介するならなるべく可愛いので

0 1

Here's a few screengrabs from the UN project I made in I can not imagine a better tool for VR content production and a better cause to test out this workflow on!

Check out the video here if you didn't already: https://t.co/4XZgTEVrXj

4 54

If
plays a game with Cockroaches and Pizza I am compelled to draw it...

5 10

Here's a few characters made in Dreams with one click enhancements from Faceapp.. Cool way to quickly make convincing characters and try out looks. Not always spot on but enough to spark new ideas.

3 57

Played around with the lander top section tonight, has been pumping out awesome greeble (animated arm for jetpack attachment is 👌)

Ignore the lighting + damage placement (animating with new atmospherics) Home improvement Europa Descent style.

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