ゲーム中の敵を7体デザインしました
敵を作るのは初めてだったのですが楽しく制作することができました
次は中ボスのデザイン頑張ります!

3 18

Nearly at the end, Lotus, Sarasaland's biggest Daisy fan!
Lotus is a skilled and cheerful fighter Pionpi from the the Chai Kingdom.Her adoration to Princess Daisy goes uncontested...to worrying degrees.

5 20

Faul T., Martial Art Apprentice!
One of The Master's Ex-Students, Faul T. now roams around to search for his own personal goal: a worthy opponent to surpass!

1 3

Goomther, psychic prodigy!
Spunky Goomba with PSI powers that lets him fight with brick block hands, psychic skills, and a trusty wooden bat.

2 14

Foe-Tober 2022 fully completed!
Sure, there are more than 31 enemies, but each day was fun to draw!

5 16

遭遇しても【絶対に戦ってはいけない敵】一覧
皆様もお気をつけて…

4 24

A remake of an old piece
An interesting enemy for the Kirby series: Boxy!

3 7

Big Baddie Bash 3
Heres a few familiar faces to some of yall
Fun fact: for years,I always thought Rex wore yellow goggles

>Hot Head and Lil' Sparky
>Bandit
>Jumpin Piranha Plant
>Rex

2 6

Big Baddie Bash 2
Smaller number today, but tossing a fave of mine from Super Mario Land!

>Mekabon
>Fuzzy
>Goombrat

6 6

Super Mario Land sure had some...weird foes!
Meet the boss of the Chai Kingdom, Biokinton, and his loyal "Chickens"
Yeah, Chickens...and theyre FLYING birds

3 6

My first contribution to 's Mega Man 35th Anniversary Collab!
Tackled the oft-forgotten boss(es), Doc Robot..in a polygonal style!

19 38

A slightly late celebratory piec for this years
Revived some design, brought back some recent hits, and took some suggestions to make cool new designs!

10 22

One of my favorite enemies of all time, Super Mario Land 2's Nokobomb Beetle!
But uh oh, someone already lit it up!

5 12

The Wandering Mirage. It's peculiar gyrations are known to fascinate its enemies, lulling them into a hypnotic trance.

2 7

New Nightmare, the Beguiling Gift. Whoever defeats it will receive a prize, but it won't be around forever...

2 5

On this I wanna ask all the fans: What's your opinion on using old bosses/minibosses as common enemies later into the game? Nothing too mechanically taxing, of course, but just "number get bigger" types?

14 82