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Yukino Akaihi, No dress! Lingerie variant.😏👌
#aesthetics #vaporwave #famicom #retro #lingerie
🍑Like and repost! (っ ͡° ͜ʖ ͡° ς)🍑
🖼️HD Only: https://t.co/jqzr4oSdHa
🍑Our Indie Anime: https://t.co/bJ2gJLnwFA
Is based on the famicom illustration. Playing with KFP and Kiara was fun, I hope to play again to be in 99th place again 🐔👌
Tried to ask for a picture in Super Famicom style and got a lot of blunders except for this one picture which came out absolutely amazing
本日はファミコン40周年ということで私が描いたキャラクター大集合! おめでとうございます㊗
Today is the 40th anniversary of the Famicom, so I put together the characters I drew!
#ファミコン40周年
Current player sheet for "Minna no Balloon Fight", based on the mockup Famicom game of the same name.
If the project ever becomes a possibility, I'll make a lot more assets for the project.
Character Artwork
'Fire Emblem: Seisen no Keifu'
Super Famicom
Hace un día que salió a la venta el 3er capítulo del doujin de Family Control (Famicom) del autor de Aiue Oka, en la comicEXE 42.
Un doujin muy bueno, les va encantar.
I felt inspired to draw Komari Sachi-san
It's MS Paint again
Actually, I drew a sketch in my notebook where she was playing the famicom. Somehow the final version is just a normal sitting pose...
サチさん、ありがとう!
これで大丈夫だと思います!
#狐鞠絵巻
#OnThisDate was released in #Japan on #Nintendo #SuperFamicom : RPG Tsukūru: Super Dante - Developed by Kuusou Kagaku - Published by Nintendo - Original release date: March 31, 1995 - #Gaming #Retrogaming #collection #Snes #RPGTsukūruSuperDante
#Rockman 7 #MegaMan 7 for #Nintendo #SuperFamicom was released in Japan 28 years ago (March 24, 1995)
#TodayInGamingHistory #OnThisDay
VJump : 10/1994 / Shueisha / Trunks / Goten / (SNES/Super Famicom) Dragon Ball Z Super Butouden 3 promotional cover
29 years ago today, #ShinMegamiTensei II released for the #SuperFamicom in Japan! This post-apocalyptic epic features an excellent soundtrack full of rock, techno, and more 🎵 Check out our review of the OST and arranged tracks below!
Music Review: https://t.co/WE1kOhKSEl
First day of Spring Break and I completed Live A Live. A remake of a Super Famicom title that never saw international release til now. Researching its development this really only came to life due to Nintendo’s persistence with Square that this needs to happen, and I applaud them
Re-inventing this. Felt enhancing this move cause I don't want Moon to be the 'Dan' of the game.
I love cheesing opponents with this in the Super Famicom fighting game. Hoping my coders will add a reflect function to it just like Yuri's Saiha in KOF 98 Ultimate Match.🌜