//=time() ?>
#HSP3x
This method is so simple.
Just drawing on the (invisible) buffer screen, and only pasting the entire screen with "gcopy" to the display screen.
And I guess, this technique might be so useful for the layout of "Dungeon crawler" type RPGs.
Of course in other cases as well.
#HSP3x
And here is the revised sources.
The movement amount in the X & Y directions is calculated based on the vector in the Z direction.
By the way, this is not the "Bullet Hell" but the "Star Hell".
#HSP3x
And here is the source script.
This sample is actually running with an extension script called "d3m.hsp", and the overall script volume is much higher than this.
"#include" feature is so useful, and it makes possible to combine and run with other scripts easily by this.