Found some ANCIENT (2011) doodles I did for Headlander, before it was a signed project. The idea was that the citizens would have their heads designed "as art".

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Today is the six year anniversary of the release of HEADLANDER. I've always loved the charming paranoid take on technology in 70's science fiction (esp. film), but it feels just a touch more relevant in 2022 as more ai begins to take the stage.

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Using some of the art I made for Headlander as a prompt, I collaborated with the ai to make more stations and ships.

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Lil' Headlander studies

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Adding some more Headlander work to the old Art Station https://t.co/BSUnPSNXMq

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====T U B E S==== from Headlander

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Some early designs for Headlander citizens.

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Early development Headlander piece

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More Headlander bits. Some exploration of the final area, Methuselah's Ship.

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Happy Thursday! Here's some early Headlander visual development from 2014.

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Headlander ($3.99) - a 70s sci-fi styled metroidvania where the gimmick is that you not only can pop off your head to navigate through areas, but use it to take over different robot bodies as you work to defeat basically an evil pleasuredome AI.

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It’s cold outside but you're sitting in a warm & comfy chair.

Play a game, let the smell of hot tea fills the air. Nice feeling, isn’t it? ☺️

❄️ Deponia –90%
❄️ Headlander –70%
❄️ Worms: Armageddon –80%
❄️ SteamWorld Dig 2 –50%

Weekly Sale up to –90% | https://t.co/wUwQjVcDVu

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Starcophagus work ups A to O. Formerly referred to as the Wake Up Ship. 💤 Getting pretty John Berkey over here

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2 Way Zap Room design work

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The design work to figure out the Riot Shepherd

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Luna Citadel Citizens. Totally normal

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Each area of Headlander had its own palette and shape language. During production, I put together these mood boards for Luna Citadel using concepts from and

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3 years ago today we shipped Headlander. It was a great, small team and many of them still work at Double Fine. One of my favorite things was the soundtrack by & we even made a double vinyl!

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An alternate spectrum of Shepherds

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