Here the last thing l worked on last year, as part of Inventober, to give a time frame. Was thinking about cowgirl mages, sitting in saloons and wrangling animals.

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Prompt 29: Almanac

Big books for hobbies and information on things ranging from what weather will happen and things to expect in a day are all common fare in the world, compiled by many.

Some people like to keep this information on hand for when they need it.

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Prompt 28: Stolen

Sometimes your inventory is also full of random, celestial bodies and assorted orbs stored in a hyperspace dimension that were taken from dreams. Just your every day inventory, totally.

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Prompt 25: Rusted

Although rust can be an unfortunate fate for items, they can still be reworked and recycled. Rusted parts making a good reagents if they are not salvageable, too, so it will never go to complete waste.

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Prompt 21: Note

Proper note taking and documentation can be important for adventurers to keep track of, especially when tracking down quarries for suppression. These notes can go a long way for ensuring a mission is a success.

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Prompt 18: Mystery

Relics and features of a bygone era can hold many items for those with curiosity in their veins. The guild pays handsomely for any relics, and anything inside is for the adventurer(s) who get it to determine what they want done with the contents.

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Prompt 17: Home

Maps and non-digital resources are still prevalent throughout the world. These resources are also paired with digital ones to help aid travelers, hobbyists and adventurers.

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Prompt 15: Code

Adventurers are also given tablets containing a camera, microphone, voice playback, recording and many different other functionalities. These tablets help adventurers discern and help communicate with those on their journeys.

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Prompt 12: Worn

Quite a few adventurers pick up the skills necessary to mend and care for their own equipment, especially if they typically venture away civilization for extended periods or like to practice some side skills.

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Prompt 11: Cursed

Everyday objects can contain spirits that can influence and affect both nearby mortals and even other spirits, sometimes negatively. Though spirits are not evil and are just living out their normal life, these influences can take many forms.

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Prompt 9: Bounty

Adventurers often help suppress certain targets in return for rewards. These jobs are provided by local Adventurers Guild. Some take on the bounties for fun, new experiences and to see the world.

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Prompt 5: Talisman

Talismans, amulets and other keepsakes may be host small spirits that offer luck or may help ward/protect the wearer. These small spirits may not have any major capabilities, typically, but the spirits are ever surprising people~

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5, talisman

Whitey doesn't know where that red ribbon comes from and he doesn't know its significance either, but somehow he feels incomplete without it

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Prompt 3: Craft

Crafting restoratives or potions is done by hand is done by some adventurers, who may mix in or adjust some of the ratios to better suit different situations they may encounter. Preparation is good to avoid unnecessary clinic visits in the future.

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Prompt 2: Sealed

Restoratives made from herbs or through enchantments from magic are common adventuring gear. Potions in particular are a readily available resource and come in many varieties, with many different flavours offered. Topical options are also available~

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Attempting OCtober with some random prompts with my partner [because failing with more people is the best]! Good luck to us both! Day 01 - Ophelia : Sword/Sun [#Inventober/#Mystictober]

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Day 6 of (because I fell behind) is "Money".

I went with the tamest warning label for now: nobody here signed up for graphic anti-smoking pictures. For the novel, I'll use something stronger.

I still have no idea what to do about "Armor". Hmmm...

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💰[M O N E Y]💰
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Day six of

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[P O T I O N]🧪
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Day five of
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No, there's nothing sexual about this you ten year olds...

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