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おっぱいが大きすぎたり色気が足りなく感じたので修正竜の刺繍で皺が殆ど消えましたが頑張りはしました
竜の黄金感はmatcaps
顔が当初どうしても可愛くならなくて2日位こねくりまわした結果サイドの輪郭を隠してしまうと僕の好みと外れるという気付きをようやく得て修正
後頭部もデッサン無視で髪が→
某ラバースーツ系VさんのVキャス凸に着てこうと思ってたラバーメン! UnityくんをさわらずにMatCapいじれるようになったのでこういう遊びもできるのね🥰 https://t.co/TTLVXoMwxD
だばー(´;ω;`)
遊んでないで進めなきゃな_(:3」∠)_
まぁこの程度のMatCapでもそれなりに見える(見せられる)のでござるよ。
もちろんDisplacementもかけてるけど、かけてるからこそ下に流れるアニメもできちゃう。
In-game model>Tris to Quads>3 levels of Catmull-Clark subdivision.
Turning on MatCap and Cavity in viewport shading makes life a lot easier...
Share how it is made.
The model is based on HD Hero Sonic,
It can be created with just a few simple Matcapt maps.
I used multiple layers of nested models to restore accurate edge light,
And i adjusted the face orientation of the edge light and customized the normal direction.
Is there a way to change the shadow color from a matcap in zbrush? Its always black and lifeless. A tint of orange, blue or pink would be nice. Trying to make my own set of matcaps.
ヴァレンタインメイド服_Valentine's Day Clothes 今週のEXOmakeテクスチャはディアンドル風です。Matcap設定を外してお使いください。#VRChat https://t.co/QHJfYf3O8e
Still just messing around with the materials, I spent the day sculpting clothing folds and such, might end up making a modified version of my smash shader just for him that way I can replace the specular, and smoothness with Matcap textures to make him more toony
So i tried drawing a matcap and honestly it looks pretty nice, it's like if you ripped the shine directly off of my art and put it on a model! Left is just the matcap with toon shading, but right has realistic lighting plus matcap, I just thought it looked really interesting.