"It's elementary, my goggle-eyed friend"

Meet the bite-sized detective of the slums, Mallory!

Born with intellectual proficiency, this raccoon gal can solve any mystery in her way. Just don't let her near any candy.

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- Salvolita -
[Orchestrated Mayhem]

So, here's her final design. I decided to make her outfit a bit more on the whole music conductor motif. I also give her a tall lanky structure, instead of her being short

The one on the right is her concept art

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checkin out sage, and im not surprised this became its own thing . This used to be a sonic fan game or like AU or summ'n. Honestly I like it as Mekanikko, it's a cool name. Like the new designs too.

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Mekanikko:
Antes conocido como "Sonic and the Mayhem Master", es un RPG bastante único, tanto mecánicamente como estéticamente
El combate es bastante distinto al de la mayoría de RPGs que he visto, pero una vez le pillas el truco, es muy disfrutable
Me ha gustado mucho ^^

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So, I made a tutorial on the attack part of the battle system for the first time. Though, this part is important for the story as well.

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A commission featuring a redesign version of Tangle the Lemur in Mekanikko.

Though, I don't think they are getting along pretty well~

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Fun Fact: Originally, the game was supposed to start when Auton is about to settle down into their new home. I changed that since the pacing is off and it could be a dragging start for the player.

Also to lessen my load with sprite changing.

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Avatar commission for with her character in Mekanikko style

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Commission for
Featuring Bun and Bev from her indie game, Bun N' Gun, in steampunk Mekanikko style

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Scene commission for
A sequel of his characters doing a crossover in Mekanikko's setting. It would seem Poppin needs to be extra careful next time. Jupa doesn't like to see him being hurt, even by a slightest graze.

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Mekanikko introduces a cranky gas pump robot, Fizzler!

His attacks rely on pumping a crude black liquid matter, while sending explosive bubbles at the player

Also, I want to make his movements a bit stiff while rocking to the beat

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It's the steampunk adventurer, Auton! (From the cool game Mekanikko by !)

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So here she is! Meet the protagonist of Mekanikko 2. Her name is now Phoebe. This is just something that I come up in my head.

Someone suggest the theme for the sequel would be solarpunk, so I based around the non-Boktai related light gimmick.

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I liked Tri's take on Poppin and Jupa in the Mekanikko setting, and decided to create them in his sprite style for the game! https://t.co/WDNymZxfTv

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Here's a fun fact; each chapter in Mekanikko will represent a theme that follows along the lines of engineering.

For instance, Walter (Mechawatt) and his factory represent the side of industrial engineering.

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The more I think about it, I'm not sure if I can get the game ready for the SAGExpo 2021 for Mekanikko... unless...

...unless I did that same trick from the SAGE 2018 demo

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Since Mekanikko is now an indie game, I redesigned Mallory to be more different than her original design. Now, she has become one sassy raccoon!

Though, I'll need to change all of her sprites. The right is the original.

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New boss mugshots for the demo. I haven't added them since then, mainly because I have to prioritize in stabilizing some of the systems in their boss fights.

What you are seeing here is the mugshots for Bitter Bread, and Mechawatt for all phases

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More CGs while I'm out. Man, I haven't drawn Sonata ever since. The last time I drew is for SAGE 2018 when the sprites were a bit "smaller" and less detailed.

Also, remember not to smile with your teeth showing.

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