In other news, I’ve been making my way through tons of videos and papers to re-learn (also w/ help from )

I’ve rearchitected Satin to allow for dynamic shader compilation & lights.

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Since Twitter video compression is horrible, I'm finally figuring out how to do this thing :)

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I'm working on a creative coding framework for macOS & iOS... here is a WIP on a parametric geometry for w/ With this you can pass a position generator function in and ParametricGeometry will take care of creating uvs and normals!

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