//=time() ?>
In other news, I’ve been making my way through tons of videos and papers to re-learn #physicallybasedrendering (also w/ help from @patriciogv @romainguy @prideout @threejs @shadertoy)
I’ve rearchitected Satin to allow for dynamic shader compilation & lights. #MetalAPI #Swift
Since Twitter video compression is horrible, I'm finally figuring out how to do this #GIF thing :) #metalapi #perfectloop
I'm working on a creative coding framework for macOS & iOS... here is a WIP on a parametric geometry for #metalapi w/ #SwiftLang. With this you can pass a position generator function in and ParametricGeometry will take care of creating uvs and normals!