//=time() ?>
@erikoartsu Yes, the layer mode is hard light! Usually I use different layers for shadow and lighting, but this technique uses just one. It looks like this on normal mode
In normal times and…?
CantBoy!Verg/Bottom!Verg NSFW
in SeX Time🤪🌹👇
https://t.co/XIJ5qbmAUW
Entre ser cringe y ser normal yo elegí ser feliz 🥀 https://t.co/SEmcmazHoI
@GwentBro Sasha’s bag is basically a normal school bag with MAXIWEAR (in-game apparel brand) logo on it.
Idea for her to have a bag at all was inspired by Johnny Mnemonic (he had an Adidas bag though).
I'm only doing 2 orders of single oc sketchpages because of the workload I got (also i will not draw backs.. that was just... my preference.... im normal..)
also I take 0 profit, this is all so i can make things more comfortable for Klowncar.
@Shanuguy we can get away with pushing the silhouette because the normal vector of the cheek surface towards the viewer's eye isnt significant enough for a value change, especially with lineart (binary black/white)
its like the nose and mouth is more in a profile position for better shape
Commission
📝
(Lobotomy Corporation) Abnormality Commission
😈📝
If there is anything you don't understand, please feel free to ask questions 😵💫