Twitter kinda killed all the neat stuff I made using noise and filtered open splines.

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ちなみに私のデジタル絵の原点はsplineというおえかきアプリでした
レイヤー分けとかも出来なくて結構鍛えられたアプリでした
描いたときの質感結構好きだったし殿堂入りできた時はすごい嬉しかったしもう無いのが残念です

1 0

Smol tips of the day ✨
😈 Demon horn just by one Hexagon clay, spline mode with 4 control points!

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Els ulls són dues esferes i les pupil·les també dues esferes més aplanades. La boca es un cercle que segueix un spline, un "camí" dibuixat que té la forma de la boca i amb el que jugo aprimant per tal de que els llavis a la part inferior siguin més prims.

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LEAK:

Spectre “Spline” Variants

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今日の30分。コートのベルトのやり直し。

服の一部を複製してオブジェクトを分離→ナイフでほしい線を入れる→Ctrl+Iで選択反転して頂点削除→オブジェクトモードにしてCurve from Mesh→最後にSet Spline Type(Nurbs)。

で、そのCurveにモディファイアを変えたら割といい感じにフィット。

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Zブラシからライノサーフェスに
変換しなきゃなのでT-spline
ZからT-spline
T-splineからライノサーフェス
ライノに変換されると
ポリサーフェスになるので
プラグイン使用
通常サーフェスをまたげないが
プラグインでサーフェスまたぎ



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I learned how to use Splines today for modeling in C4D, and I made this VHS tape for my assignment! Spline Time baybeeyyyy

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Let's take a closer look at the actual behind the scene of this cable animation, so the rig! This is basically using spline IK's with B-Bones and few control hooks. Its all controlled by the Armatures. A few keys on few of the controls, a bit of overlapping motion, voila!😎 https://t.co/c5VY0k5OrN

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Yes! I'll render some UB templates and underclock the specular ray traced algorithm to compensate for the neural network variable non-uniform rational basis spline, and, uhh..

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the whole thing is maybe 40-50 splines, with the big ones being used to block out the shape of the hair and the smaller ones being used for wisps and details. I think it took me maybe 10 hours to do, which I wish were faster but I think it's not bad

0 0

thanks! so basically I just duplicate the clump I modeled, put a path deform modifier on it to make it conform to a spline, then adjust stretch/rotation/twist etc to get it to look good. for making the splines, max lets you draw splines on a surface if you turn on 3d snaps

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Recently stumbled on Jacob Rus' observables — JS implementations of colour space transformations, cubic splines, and other interesting applications of math and geometry. 👌

https://t.co/d8oWFRapSo

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Found a super simple way to create that flowy topo spliney typo effect with X-particles.

Bool some type with a landscape object
Emit particles on surface
Flow Field - Surface Tangent, use booled landscape surface
Trail those particles

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Here is the podocyte model cloned and spline deformed onto the glomerulus. Model slows things to a crawl so displacement it will have to be...

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Another paper-esq cut-out test. This one is much better, courtesy of ’s Spline Toolkit/Spline Proximity node :D This could turn into a mini project!

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Splines are done! I'm starting to get confident with my blocking phase so the splining was way easier :D
Now it's time for polish

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Dear Blender, after trying to rig this hookah I wish I could hung myself on your spline ik mechanics. Love, Bell.

Also, here's a gift for - thanks for generating so much good roleplay in Warcraft, and for the inspiration you give me with your art!

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