like this thing had a BIG impact on how I structured plot points in UNReal's story. no joke ive stolen/repurposed varrious ideas from this back in the day

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Ini Paak Anderson
She's a character from Unreal's Tsiyyon's Gate Arc...which is the 2nd latest arc.

24 year old Single mother of one 6 year old son(Luva). Ini owns a small goods importing company in the country of Tsiyyon.

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YOUR SOUL IS MINE! Yes, it's as my model thanks to Unreal's Metahuman creator. WIP! Can't wait to create the final look for both the arena and the character!

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Hello there and thank you Kiana for the thread! I'm Kaitlyn and I like modeling props (especially plants) and set dressing. I also like noodling in unreal's blueprints to make prop tools for environments.

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It's me, the Jolteon girl who sits around eating nuggets and stressing out about Unreal's lack of external shader support

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Little dive into Unreal's volumetric lighting and eerie reflections. What could be causing this reddish light so deep underwater?

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And v1.0.1 is live! In addition to the listed stuff I also turned off Unreal's dumb default plugins like Magic Leap and Steam VR, which should slightly improve performance and prevent prompts from launching with the game.

Enjoy!



https://t.co/cS73pkQDvj

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Origin of Storms is a NEW Fighter, which feels like Marvel v Capcom mixed with Bloody Roar.

Turning the game into a reality started with a senior project which was showcased in Unreal's Reel.

You can check out the full video here: https://t.co/9xMPXhIyrU

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One of my fav game rendering tricks was Unreal's 1 software approximation of bilinear filtering using ordered dither

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