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like this thing had a BIG impact on how I structured plot points in UNReal's story. no joke ive stolen/repurposed varrious ideas from this back in the day
Ini Paak Anderson
She's a character from Unreal's Tsiyyon's Gate Arc...which is the 2nd latest arc.
24 year old Single mother of one 6 year old son(Luva). Ini owns a small goods importing company in the country of Tsiyyon.
Another small update working on remodelling #Unreal's Prisoner 849 for a new #papercraft. 🔫😊✂️
https://t.co/kegisXjFjK
#ペーパークラフト #pepakura #printable #bouwplaat #bastelbogen #recortable
YOUR SOUL IS MINE! #MortalKombat #3DModeling #Progress Yes, it's @CHTOfficial as my model thanks to Unreal's Metahuman creator. WIP! Can't wait to create the final look for both the arena and the character!
@kianamosser Hello there and thank you Kiana for the thread! I'm Kaitlyn and I like modeling props (especially plants) and set dressing. I also like noodling in unreal's blueprints to make prop tools for environments.
It's me, the Jolteon girl who sits around eating nuggets and stressing out about Unreal's lack of external shader support
And v1.0.1 is live! In addition to the listed stuff I also turned off Unreal's dumb default plugins like Magic Leap and Steam VR, which should slightly improve performance and prevent prompts from launching with the game.
Enjoy!
#BalrogRPG #IndieGameDev
https://t.co/cS73pkQDvj
Origin of Storms is a NEW Fighter, which feels like Marvel v Capcom mixed with Bloody Roar.
Turning the game into a reality started with a senior project which was showcased in Unreal's #EpicFriday Reel. #indiedev
You can check out the full video here: https://t.co/9xMPXhIyrU
One of my fav game rendering tricks was Unreal's 1 software approximation of bilinear filtering using ordered dither