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Texturing the pipes in DDO. Went through few different materials variations. Will end up using the standard painted steel with light scratches.
#WoLDPipesProject #gameart
Created high-poly from low-poly (SubDiv). Then baked the base Normal Map. Normal will be used in DDO to get things started. Although some of them didn't need the HP. #gameart
#WoLDPipesProject
To match Texel Density in Maya LT and Maya is easy.
Inside the UV Tool Kit, under Transform, use Get and Set to match UV Shells to the same Texel Densities.
#WoLDPipesProject