//=time() ?>
Many new developers around that time themselves used guides for the games they enjoy. A schism opened between teams creating increasingly easier, more intuitive titles like Ys & Zavas vs. those still valuing difficulty & guide/hintbook usage for titles like Ishtar & Hydlide III.
Again, I mainly know about Enjo thanks to his work on the Zavas series. These games by Glodia are two of the most non-linear, innovative JRPGs on classic Japanese PCs, epitomizing the "make your own fun" ideals of their developers.
I will cover Zavas (II) in depth at some point.
いかん、そろそろ心を入れ替えて仕事をしなければ・・
でも何かサバッシュX68版のオープニングビジュアルの変換プログラムも出来てしまった。こちらも確か木村画伯でしたよね!! (1989 ZAVAS X68)