Many new developers around that time themselves used guides for the games they enjoy. A schism opened between teams creating increasingly easier, more intuitive titles like Ys & Zavas vs. those still valuing difficulty & guide/hintbook usage for titles like Ishtar & Hydlide III.

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ここ漫画で初めて見た時ZAVAS じゃなくてZAMASになってるのしょーもなすぎて笑ったwww

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Again, I mainly know about Enjo thanks to his work on the Zavas series. These games by Glodia are two of the most non-linear, innovative JRPGs on classic Japanese PCs, epitomizing the "make your own fun" ideals of their developers.

I will cover Zavas (II) in depth at some point.

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色んなポットデス

①お抹茶ポットデス

②麦茶ポットデス

③アイスコーヒーボットデス

④プロテインポットデス

   

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Zavas 2: The Prophecy of Mehiltae PC 98

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Zavas II: The Prophecy of Mehitae was out in 1993. It had a strong focus on character development based on choices.

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いかん、そろそろ心を入れ替えて仕事をしなければ・・
でも何かサバッシュX68版のオープニングビジュアルの変換プログラムも出来てしまった。こちらも確か木村画伯でしたよね!! (1989 ZAVAS X68)

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