Learn how to use ZBrush's powerful tools to create dynamic hairstyles for stylized characters. In this 2.5-hr workshop, Lead 3D Character Artist shares a deep dive into his process for sculpting stylized 3D hair with https://t.co/PFLBWeEolF

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Today's hour long sculpt using Bodies in Motion scan as a reference again. Really enjoyed being able to use Zbrush's symmetry on this one 😅

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Why is Zbrush's dynamesh giving me so many triangles now? It looks horridly uneven compared to when it used to try and keep things mostly quads.

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First time sculpting clothing, specifically leather. Not a huge fan with how this turned out, but this was my first time using more of features. I need to work on sculpting folds for different material thickness. Going to retopo in Maya and make an in-game mesh.

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I really enjoy Zbrush's polypaint more than substance.

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A quick Zbrush headshot sculpt for since I really really like their character,,, hehehehe~ Was just a warmup for homework~ I had to rely on Zbrush's materials since I didn't have time to do proper textures. I hope you like it!

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The Cthulhu myth was always intoxicating and inspired by the sketches. Finally attached is ZBrush's debut, which looks a bit bad....

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Decided to rough out a 3D Rocky head with some polypainting as an excuse to mess around with ZBrush's BPR filters

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I'm still not being productive. Instead I just micropoly'd zbrush's default dog and tried to shrink it down, but the cloth transpose was selected so he crumpled up.

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an alien mummy I made as a little test using ZBrush's new dynamics

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So, I've been taking a change in my modeling style lately. Rather making models through subdivision, I'm now making them using ZBrush's new remeshing system. I've experimented it using my Mickey model, so what do you guys think?

Current: Left
New Style: Right

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It would take an insane work to make this cuff perfect with this kind of pattern. So I instead made a curve deform in Maya and used zbrush's projection to project it onto the original cuff. Works~

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"done"

we found 3 small errors in this render which were photoshopped out so this isn't even 100% representational of the final sculpt +his eyes look fuckhuge all of a sudden when they looked fine in zbrush's work area, so "done" is in heavy, heavy quotes

onto giving it joints

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i really hate zbrush's scale system, left one i appended a star and imported the mesh and its large. the right one i imported the mesh and appended the star for scale....CMON MAN!

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i hate zbrush's scaling bs

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ZBrush's F history movies are wild. Sorry for poor quality, had to convert it from an MPEG to MP4 😜

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I'm trying Clip Studio Paint, and its interface is scariest thing after Zbrush's

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I have a deep fondness for using ZBrush's BPR renders as my WIP shots. It's complete overkill, but looks rad X3

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I had never really messed with Zbrush's Fibermesh before but damn this was almost no work and it already looks nice.

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Frankenstein
This is a personal study I did last year. I didn't use Zbrush's symmetry in this study as the goal was to improve my modeling skills.
This model is not finalized, but I reached the desired goal.
I was based on a concept.
https://t.co/XtpfdxpK7P

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