Sorry for not posting, soon the first demo of will be released, but for now, here's a small glimpse at the first level.

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This Monday I've added two types of spring, one yellow and one red, guess where I took inspiration from them.
Natnuts now can defeat badnuts when you throw them.

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I decided to redesign the levels with a more open design, multiple paths for different experiences. I've also implemented a save system, and an enemy you can attack and then grab, just like a galoomba.

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The main menu is almost complete, for now, you can only change the size of the window, what should I add?

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Working on Autumstory's 2nd mechanic, the liana scarf!
Use it on a ring and swing left and right.

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I've been working on a Discord server.
You can talk about game development, receive announcements about my latest projects, and more...
https://t.co/3R0tTIikpK

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Working on the first boss of the giant flying chestnut.

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I have implemented a stone block that the player can pull left and right, but it's too heavy to carry around.

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I'm looking for a few people to try the first level of and then giving me some feedback, it will help me with the controls, camera, etc...

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“Primrose was just trying not to think about weasels, when to her horror she saw five little flickering lights coming through the woods towards her.”

https://t.co/lJdWuCCf3Z

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