New style (in progress) vs old style, plus a couple of small edits. And one big one: look at South Texas. New language that I didn't know was being revived.

I have two last edits to do on the basemap before I'm actually done with v3, but they're smallish.

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I used polypaint for the basemap,
and, I added detail with substancepainter.

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Did you ever know you were my 🎶 Been dreaming of a 🌎TY for making my come true💫
Carbon Muni: https://t.co/MpX5aRHUxe
Monroe Muni: https://t.co/3FOVho6PHD
Pike Muni: https://t.co/K1jRxxzknG
Schuylkill Muni: https://t.co/QWSC9jU739

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改変用PSDと同梱されてるテクスチャファイルに迷彩柄2種入ってます。
UTSのBaseMapにドラッグ&ドロップで簡単に差し替えられます。

PSDもできるだけ単純にしてるのでBaseの部分を塗りつぶすだけで色改変できます。

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Substance(PBR Spec/Gloss) → Unity(UTS2)
当然、金属のDiffuseColorは真っ黒なので、UTSのBaseMapにはSpecularMapを挿して見た目調整しています。他に正しい方法あるのかもしれないけど…

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Lunch breaks bring breakthroughs. Step aside Piri Reis!

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マテリアルはありますね。
ただテクスチャ設定してるっぽいのが見当たらない。

BaseMapとかも設定されてないですね

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Want to add details to your local basemap? Get started with the Community Maps Editor: https://t.co/u6JMPVFeVm

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