Another concept, this time for the Spider Mastermind! Took some inspiration from the 2016 version of the monster and the Doom 64 Arachnotron. This one doesn't have the doubled-appendage gimmick, but I imagine if she did, it'd be a pair of chainguns like others' renditions.

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Spent a little over a week recovering from an illness, but I'm getting back into the swing of things! Here is my take on a Doom 64-style Chaingunner. While most of the demons developed mutations that enhanced their combat abilities, this dude... picked up a second chaingun. Wow!

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Brutal Doom's Juggernaut in the style of Doom 64, original one below for reference, credits to: Midway (Mancubus base), 3DRealms (Battlelord chainguns, Overlord rocketlaunchers), Gorman Freebmane and InkoalaWeTrust (tank chasis), not sure if I'll finish it, probably not.

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Did some releases, finally! Mostly updates, also shout out to for polishing my D64 Chaingunner, which I later then reused on the new D64 BFG General https://t.co/RCqaHF7raw

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DEATH BATTLE! Larry the Cucumber with Explosive Bataranags vs 704 Chaingunners & Peperoncino Cookie

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Gangster SpongeBob, Chaingunner and Jason Voorhees are playing Poker!

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New Super Shotgun sprite, a mix between DooM 2, DooM PSX and somethings from Vanilla as Fuck;
WIP Chaingun kick sprite;
Redoing kick graphic to a more realistic-ish style.

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More concept art for the fancomic. The plasma gun/rifle and the chaingun are probably my favorite weapons from the entire Doom franchise tbh

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Quick concepts for the zombieman and chaingunner from my Doom fancomic. In this AU these two kind of monsters are not really demons, just marines infected by a hivemind entity from Quake’s realm.

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'The Chainguns (Anti-Personnel)'

Jorge-052 and an unidentified Spartan deployed via AV-14 to the ruins of the Mingst Plaza. The commandos used custom built machine guns to repel the Covenant infantry assault, gaining precious minutes for the evacuation.

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Everyone's always like "Let's give the Cyberdemon another rocketlauncher!" or "Let's give him a chaingun!" but why has no one thought of giving him the Mancubus Flamethrower??

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And here is the concept for the Chaingunner from the thing, he is the "Ochimusha Shogun" - a dishonored Shogun that refused Seppuku and has come back from the grave as a Riotshotgun-wielding evil spirit, credits to Id Software and Vader.

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I updated the Chaingunner in style frankensprite, did some tweaks and added the red pants variant
Credits: Midway, DrDoctor, Immorpher, Footman, Atomc Frog
https://t.co/by9DRC7uql

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I was also merging the Morph64 Mastermind (original by Footman, upscaled by Immorpher), the Brutal Doom 64 Mastermind (by Sgt_Mark_IV? upscaled by me) and the rotated chaingun sprites I have, I won't finish it myself, I leave it for Immorpher to finish.

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So, are these colors better? red pants + darker skin (the OG Chaingunner was black in Doom 2)

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WIP Chaingunner/Commando/Juggernaut sneak peek, some stuff may change but I generally like the way it looks rn

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Chaingunguy/Commando frankensprite concept, credits to Id Software, Midway and DrDoctor , with this, the Plutonium Nightmare concept sprites are complete(?)

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Speaking of variants. Here's Warchik (chaingun Carly) and Gamma Girl( radioactive Kimiko). Lineart by .

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