Testing layouts for the in-game control rebind screen.

3 42

Masks are back in action. Now to make them HD.

8 55

Checking OS stabilizer and initializer. Doctor Kirk approved this operation.

10 60

Boring hacks with those command alignment, but still required.

5 35

Issue with ambience effects not looping fixed for good. Besides some translation stuff, this is very close to be done.

20 117

4K fixed vortex effect with higher quality and fixed caching issues. I think the DX9 implementation can be finally considered complete. 🦕

6 47

Almost there I guess. Alpha issues fixed, still no idea why texture cache isn't picking up Regina's texture invalidation, but I'll investigate soon enough.

11 46

A lot less white now that the texture cache code is being worked on. Still some glitches and alpha totally disabled, but for a first test it's pretty good. DX9 rendering incoming.

12 45

De-Yoda'd and rewrote a lot of code to work with the different font. Not sure if this will be ready for an early closed beta by xmas morning, but so far only the ID Card interface is missing.

7 36

Regina turns into Yoda as soon as the Japanese text code can't handle stuff.

4 27

OK, these are the first samples of ultra widescreen. Playtime is officially over, kiddies.

Thanks to the hard work of as of this morning 21:9 in Dino Crisis PC is no longer just a fantasy.

19 66

Before & after PGXP temporary solution. Hey gurl, jus' get goin'.

12 53

Finally figured out the madness behind DC2's background formats, with masks taking random approaches to remove seams and using odd sizes (18x18 instead of 16x16) or weird storage (large masks). Now we can rebuild it, we have the technology.

6 39