My take on Dead Hard and Eruption
The perks are too Strong and meta
A slight change would balance them
Eruption: Regression from 10% to 8% down
Incapacitated from 15/20/25 to 10/15/20
Dead Hard: Endurance duration From 0.5Sec to 0,4Sec.

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Jerma deadhard, actually from a very old Hellraiser dbd concept that never made it past a few sketches for a perk and some basic design ideas, VERY old trickster commission that fell through for many very bad reasons and was repurposed months later for STBFL, Ash head on

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