Rewriting the final piece of proc gen. This one's for the dungeon (map segments still need variants). This version allows for specific puzzle/treasure rooms in the generation. A few more sprites and a couple boss tweaks and it should be ready for testing!

10 86

Finally added the in game map to make it easier not to get lost in 3+ levels of randomly generated links/portals. Still unsure how to colour it yet

5 68

More art progress on the ship. Kept it small for possible ship upgrades later on

5 70

Island travel almost done. Some quick level icons for the world map

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A WIP crew member. Will transport players to and from ships

6 61

【ForsakenIsle】ゆかりさんの無人島8th (9:00) https://t.co/rrsLaQjtaw
のマキマキ。

0 0

Trying to make the crafting system a little less tedious

1 16

Working on more unique weapons and items for late/end game

5 35

Hardcore mode! Deletes the (hopefully correct) save file

7 9

Got full armour sets implemented today, along with other minor stuff!

17 36

Turtle used hide! .. It wasn't very effective...

4 20

It was about time I added entity movement collision. No more mob death stacks!

9 35

Again, yet another flawless implementation of new enemies

4 8

is also 10% off during the Steam summer sale!

http://t.co/QiJbmljton

5 9

Character customization! Will add body options eventually

11 29

Back home, and working on some kind of miniboss system! Minor tweak/bug patch soon

8 30