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Rewriting the final piece of proc gen. This one's for the dungeon (map segments still need variants). This version allows for specific puzzle/treasure rooms in the generation. A few more sprites and a couple boss tweaks and it should be ready for testing! #gamedev #forsakenisle
Finally added the in game map to make it easier not to get lost in 3+ levels of randomly generated links/portals. Still unsure how to colour it yet #gamedev #forsakenisle
More art progress on the ship. Kept it small for possible ship upgrades later on #pixelart #forsakenisle
Island travel almost done. Some quick level icons for the world map #pixelart #gamedev #forsakenIsle
A WIP crew member. Will transport players to and from ships #gamedev #pixelart #forsakenisle
Working on more unique weapons and items for late/end game #gamedev #forsakenIsle
Hardcore mode! Deletes the (hopefully correct) save file #forsakenIsle #gamedev
Got full armour sets implemented today, along with other minor stuff! #ForsakenIsle #gamedev #pixelart
It was about time I added entity movement collision. No more mob death stacks! #forsakenisle #gamedev
Again, yet another flawless implementation of new enemies #forsakenisle #gamedev
#ForsakenIsle is also 10% off during the Steam summer sale!
http://t.co/QiJbmljton
Character customization! Will add body options eventually #pixelart #gamedev #forsakenisle
Back home, and working on some kind of miniboss system! Minor tweak/bug patch soon #forsakenisle #gamedev #pixelart