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New blog post! Tilemaps, framebuffers, sprites, interlacing, video problems, corporate: see it all, with Nintendo's Popeye! https://t.co/nAUGkoHqgH
when your plan to do masking layers takes up 40% of the gpu cause you create 2500+ framebuffer objects every second
big brain
Beautiful animation!
Tried to reproduce it (almost) #procedurally (had to prerender trees into #framebuffer). This is the result. Trees could be better, but that's not the main idea of this demo.
https://t.co/uSObjcD7JJ
Made with @KodeLife, hosted at @Shadertoy
#generative #glsl https://t.co/XGJlLcIPje