New blog post! Tilemaps, framebuffers, sprites, interlacing, video problems, corporate: see it all, with Nintendo's Popeye! https://t.co/nAUGkoHqgH

23 81

when your plan to do masking layers takes up 40% of the gpu cause you create 2500+ framebuffer objects every second
big brain

0 1

Beautiful animation!
Tried to reproduce it (almost) (had to prerender trees into This is the result. Trees could be better, but that's not the main idea of this demo.
https://t.co/uSObjcD7JJ
Made with , hosted at
https://t.co/XGJlLcIPje

2 7