meu maior gripe de concept art é um artigo que eu vi 8 anos atrás no gamasutra de um maluco tirando sarro do design do Marche de FFTA pra falar bem dos designs de DotA 2 dizendo que designs de JRPG tinham muita informação e silhueta difícil e não eram memoráveis igual os de dota

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...I have a lot of questions, because this is a real ad on Gamasutra right now.

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Gamasutra's Best of 2018: Bryant Francis' top 10 games
https://t.co/VsRSi1W1IF

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Gamasutra: Simon Carless's Blog - Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes
https://t.co/PqbaCrdiKZ

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Gamasutra - Crafting an evocative score for Hollow Knight
https://t.co/7MlrG3Nw34

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Nice article on Gamasutra!

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Don't Miss: The Gamasutra community's game developer flashcards
http://t.co/6ODzJb1hr4

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Gamasutra: Brandon Sheffield's Blog - Why Necrosoft Games will not 'renounce' pixel art http://t.co/W2BO39IYbd

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Don't Miss: Classic flashcards compiled from real experiences of Gamasutra readers: http://t.co/pc3JcGNA0z

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