Rough versions but I've finally drawn the base poses for the bosses!

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At we plan to take a distinct approach to One way to do that is to engage our community to understand better what the people want! We’re listening. What’s your wackiest game idea?

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Ok, stayed up too late doing again 🌛

Lessons:
1. Deleting a Unity Linerenderer requires referring to its .gameObject
2. Cleaned up some frivolous game object creation
3. I now have version control for my code!

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Our first big update tells the story of 's multi-year prototyping &

See how we went from quirky experiment to quiet, psychedelic survival adventure. 🦠🐛🦋

https://t.co/9dheYwACEG

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I'm John Bond! I do art and contract
I've been involved in a few games, and will have my own release late 2019.
I most often work in and
DM me for work requests, and stay hydrated!
https://t.co/ChEYT3DF9M

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