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👻 #GhostGrab3000 is coming to Steam and itchio on Friday!
👻 An endless arcade apocalypse about chaining ghosts together with your Grapple Beam.
👻 Please add to your wishlist and share! https://t.co/T4W8R2HR1N
#indiegames #gamedev #pixelart #arcadegames
New #GhostGrab3000 early access update is live! The game releases on 🎃Halloween🎃 but you can play it right now by joining my Patreon.
Find out what's new in version 0.19 here: https://t.co/f1CKMaWhqe || #gamedev #indiedev #indiegames #bullethell #pixelart
A spooky late-night update to #GhostGrab3000! 👻 Version 0.18 adds full #GameJolt support and a bunch of other quality-of-life improvements.
Read more & sign up for early access on my Patreon:
https://t.co/5ViVU2UNAR
#gamedev #indiedev #indiegames #videogames #retrogaming
I started messing around with the thickness of the Grapple Beam. This feels reeeeally satisfying to use! Probably gonna make this a power-up or equippable modifier. 🌈
Please add #GhostGrab3000 to your Steam wishlist! https://t.co/T4W8R2HR1N || #gamedev #indiedev #indiegames
Meet Mr Spooky, one of the lost souls that threaten your well-being in my new arcade game, #GhostGrab3000 👻
⭐️ Play an early access version today! Only on my Patreon: https://t.co/c0J2awTazu
🕒 A new build coming tomorrow.
❤️ Add to your Steam Wishlist: https://t.co/T4W8R2HR1N
I'm thinking of renaming the "Shield" ability in #GhostGrab3000. It acts as a deflective attack which also stuns enemies, not just a defensive shield. Maybe "EMP"? What do you think... is that a widely understood term? Maybe "Shockwave" or "Pulse"? #gamedev #indiedev #gamedesign