I didn't grab any in-progress images, but like all good Sub-D things Punch started out as a Cube. I promise to take process photos on a future project using :)

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Did a little test with Gravity Sketch, designing a spider mech and slapping together a scene in Octane for rendering. Almost no post-process since its just a test, what do you think?

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Today I was doing another recording test for VR but got caught in the moment and ended up sketching for an hour... Here is the result:

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SubD Beta launches 21st November - join us from 16:00 GMT for the live launch event, featuring the incredible

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Join us for the SubD Beta launch on 21st November!

We will be live streaming from the Studio, joined professional 3D Modeller & Digital Sculptor Glen Southern.

Head to our IGTV or YouTube page from 16:00 GMT
Click the link in our bio to opt-in to SubD Beta.

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To gain access to Sub-D Beta in 1 week please create a Landing Pad account using the link in our bio. After registering, you can opt-in to Sub-D Beta and automatically gain access on 21st November. 12th December open to all.
Art by

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Women's winter sneaker boot by
Everything built and rendered In VR using

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Take our user survey to be entered into a draw to win 1 of 10 Studio licenses, giving you a month’s free access to Studio.

The first 50 users to complete the survey will also receive a free t-shirt.

Click the link below to get started!
https://t.co/UGDZ0YRtKe

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Here is a small selection of the VR sketches I did as demos at the booth during - all of them done in and rendered with

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Another VR doodle before tomorrow's demo at with !!!

I'm getting into layers now haha also found a out a few cool brush settings to make the effect of wrinkles.

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I'm living in VR now hahahha here is a quick sketch I did yesterday trying to get a full character concept going... And it is soooo fast for prototyping, I'm loving it!

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I tried to improvise with and suddenly this VR-kissing headset came up.. Uhmm, lol?

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en route to Paris for Master Classes! The incredible and will be presenting co-creation in VR in the Industry Room 12pm Sunday, showcasing a whole new realm of possibilities for 3D design!

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From VR to visdev. Half an hour in VR and one and a half hour in Photoshop. Happy Wednesday!

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Subconsciously channeling Koosh balls.. Another one modeled in and rendered in

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