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#IGCvSNES presents Super Bomberman 5
Released February, 1997
Developed & Published by Hudson Soft
Directed by Tadashi Ozaki
Designed by Shin Sasaki
From the designer of Vertical Force for the Virtual Boy, which I apparently never got around to. Huh. I did have to quit VB early..
#IGCvSNES presents Super Bomberman 4
Released April, 1996
Developed by Produce!
Published by Hudson Soft
Directed by Shinji Imada & Shinsuke Fujiwara
Designed by Takayuki Hirai
Directed by the guy who did Brain Lord (plus some other guy). That's interesting. This was SFC-only.
#IGCvSNES presents Sutte Hakkun
Released August, 1998
Developed by indieszero & Nintendo R&D2
Published by Nintendo
Directed by Masayasu Nakata
Designed by Nobuaki Tanaka
From the team that brought you Mario Party-e (as in the eReader Mario Party game) and Electroplankton..
#IGCvSNES Scorecard Thread #5
Mega Man 7
Developed & Published by Capcom
Verdict: YES! Pile
Thread: https://t.co/K7AiIvHjLu
+ It's Mega Man in 16 bits! Never gets boring. Good controls. Some truly inspired set pieces.
- A lot of predictable design. Too much sponge at times.
#IGCvSNES presents Donald Duck no Mahō no Bōshi
(Donald Duck and the Magical Hat)
Released in 1995
Developed by SAS Sakata
Published by Epoch
There's almost nothing out there on this. I literally just found out it exists a few hours ago. There's a LOT of SFC-only Disney stuff.
ASTERIX!
I normally dislike most brawlers, but Asterix uses a modified Turtles in Time engine, which.. hey, I loved Turtles in Time. This is loaded with personality and really good.
These are just quick previews. More to come this summer after #IGCvSNES
Up next, some bloke with a cloak.
THIS is the #IGCvSNES thread for Plok. Named after our 11th President, James K. Plok! He annexed Tex..
HUH?
Ohhh..
Whoops.
THIS is the #IGCvSNES thread for Plok, named because it sounds like cloak I guess. Oh, and donate to @DirectRelief!
I want to thank everyone who suggested E.V.O., including @420MacMan, the official chooser of it for the #IGCvSNES charity drive. Though I suspect that if he hadn't chosen it, a couple dozen other people would have.
I'm really enjoying this, and the warts can EASILY be ironed out
I think we have a new front runner for the #IGCvSNES awards for "most in need of a remake."
Hey @SQEXCollective, I know four or five quality indies who could give you a best-seller with this IP.
It's part of the Switch Online lineup. It looks like it's going to be a lot of fun. At least I hope so.
Unexpected Bonus Week concludes with the last Nintendo-published American SNES release.
THIS is the #IGCvSNES thread for Kirby's Dream Land 3, brought to you by @DirectRelief
I gotta grab a shower, and then this weekend's main event is on.
Kirby's Dream Land 3 is next during #IGCvSNES. Stay tuned.
Super Scope bombed upon its 1992 release, but Nintendo didn't give up on it and commissioned two killer apps be developed for it featuring Mario. One was Mario & Wario, which ended up Mouse-only. The other..
THIS is the #IGCvSNES thread for Yoshi's Safari. Support @DirectRelief!
Originally to be called "Buck Rogers: The Arcade Game", developer Loriciel was hemorrhaging money and decided to instead reuse the name of a previous character they created.
THIS is the #IGCvSNES thread for Jim Power: The Lost Dimension in 3D, brought to you by @DirectRelief!
Alright, let's do it.
This morning, a new #1 #IGCvSNES game was crowned. But, the game everyone has been looking forward to this session, by reputation the best SNES game to never come to America..
THIS is the #IGCvSNES thread for Terranigma, brought to you by @DirectRelief!
This will be #IGCvSNES session #55, and I sought the picks of @sfc_moogle to see what Super Famicom games have been overlooked up to this point.
Chaos Seed: Fūsui Kairōki
Bushi Seiryūden: Futari no Yūsha
Sutte Hakkun
Sutte Hakkun will include a special bonus.
Let #IGCvSNES Session #9 begin.
Designed by Satoshi "I Invented Pokemon and you didn't!" Tajiri and released exclusively in Japan, Mario & Wario never came out anywhere for.. reasons.
THIS is the #IGCvSNES thread for Mario & Wario, brought to you by @DirectRelief! Donate today!
What's really REALLY interesting about Goof Troop is it's a non-linear game.
You have to find keys, items, solve puzzles. This is the natural evolution of an arcade formula. And it works really good, actually.
#IGCvSNES
Bringing session #1 of #IGCvSNES to a close.
Goof Troop is by Shinji Mikami, aka the director of Resident Evil 4! He also did the 2002 Gamecube remake of RE, P.N. 03, Dino Crisis.. wow.
THIS is the #IGCvSNES thread for Goof Troop, brought to you by @DirectRelief! Please donate!