Level of details nobody cares about: hero's torso leans toward the direction they are moving (also, legs animation play in reverse when hero moves backward)

2 12

I now have lines that draw to the depth buffer correctly along their length. I can intersect a billboard! Canvas 2.75D

3 18

For this year's js13kGames game jam I made Operation Cleanaholeic.

You need to flick things into black holes and save some others, while competing on the leaderboard.

And yes, you can pet the dog :)



» https://t.co/h0V1ph8o3p

19 178

Probably my day 3: The basics are taking shape, movement and early level generation. Once the room(s) generate will share another update.

1 18

Hey everyone, 2021 needs YOU! If you're reading this, I'm promoting YOU to our Chief Marketing Officer and asking to reach your fellow game developers who could be interested in the competition!

https://t.co/gCbqIAzKUF

66 75

BEHOLD, 2020 (OVERALL) WINNERS!

1. Ninja vs EVILCORP
2. Edge Not Found
3. CHOCH
4. Track not found?!
5. Stolen Sword

Congrats! 🎉🎉🎉 https://t.co/BEf21Lp7cS

Experts' top5 picks: https://t.co/6HAo2aE0G5

39 69

THERE, I DID IT! My game passed the automated submission checks for js13k, and now I can relax for the rest of the evening!

My dream was about: not having to crunch all day or stress about deadlines! =) So I CHOPPED OUT all incomplete features and called it done!

1 17

You can help me learn liking & posting paintings with the tag
🎨 🎨
This is "Boating, Metropolitan Museum of Art, New York" by Edouard Manet.
Share your favourite artworks with me!

0 3

How I made a 3D game in only 2KB of JavaScript, aka the epic postmortem for my game "Hue Jumper" is now live with many technical notes, check it out! 🌋

https://t.co/n8m1SUVa3G

71 222

Last year I made a PWA out of my entry. Today I found out that (on Chome 76) this convert the game on an app for desktop too. Cool.

2 3

Arcade style space shooter, ship upgrades and repairs, super adictive!
https://t.co/yO4gG389fy

0 1

So I managed to save 1.5kb just from converting all of my pngs to gifs! Maybe you can too, just thought I'd share this tip.

1 10

So far my game is 23,096 bytes of uncompressed, commented source code, art, html, css etc. We have webaudio sound fx, a pixel font, physics+collision detection, keyboard input, and perlin noise world generation. etc. uglifyjs+zip file = 4,173 bytes total. fun!

4 38

One way platforms, so simple to implement once I thought about it as a simple problem!

2 11

So close, nearly done with this!
I added sausages and bridges. Just gotta tidy up the level generation
and add bash and chomp particles.
Particles make every game better 😉

8 31

A Tourist in Paris can rest at last. It has been submitted to (albeit unfinished) https://t.co/u0LiYfJugC

3 7

Started doing it by hand, then realized Excel can do it for me, then invented another -way better- system to check movements

3 3

Working on hero sprite, and drawing interactive/collectibles

1 10