//=time() ?>
Hi #PortfolioDay! I'm Chloe/Ramyeon and I like to illustrate scenes and paint keyframes!
Looking for work opportunities!
ramyeonguksu@gmail.com
https://t.co/sz1lcY7zpg
I'm trying to turn these keyframes into an animated emote.
Having some trouble, but I'm doing my best :)
#cotlau
Right! I forgot to post this! I sketched a silly little Indra for myself after finishing all the keyframes I intended to draw yesterday, why did I reward myself for drawing with more drawing? I’m not sure
hi, i created the concept, storyboard, character designs, keyframes and backgrounds for masae's animal show segment for @TheRunawayGuys' colosseum animated bumper!
that's a fancy way of saying i had @LowCountryMunky aka matt do the actual animating LOL
@NekroXIII Thanks a lot for doing this! I am Linus, freelance concept artist. I love storytelling and keyframes!
Plan 667 : Gosho a dessiné deux keyframes d'Haibara avec des "traits tristes".
Plan 671 : Haibara avec un air de "douleur".
Plan 669 : Correction du nez et des yeux d'Haibara
Plan 670 : Correction des yeux et bouche de Conan
Plan 672 : Correction du sourcil et l'œil de Conan
More experimenting with CSP keyframes...
This is probably the most I'll be able (and willing) to do animation-wise I think!
Also hehe rock puppy go swoosh swoosh~
Pascal and I are in lollipop land, we're as sweet as candy
-----------------------
Reserve Price 0.3
Animation: 3 keyframes
#NFTs #NFTCommunity #NFTartwork
Link to item below
✍️ Une illustration de Conan Edogawa réalisée par Masaaki Iwane, il travail sur l'anime Pokémon et a fait quelques keyframes pour Détective Conan au début de l'anime ! 😍
✍️Nouvelle illustration de Conan Edogawa par Masaaki Iwane, connu surtout pour son travail dans l'anime Pokémon et qui a fait quelques keyframes (images clés) pour Détective Conan au tout début de l'anime !
Slow and steady wins the race! [This will be somewhat animated, but we’re still finding ways to animate correctly or good since we use keyframes to move them!] #BaldisBasics
Just one prompt here and a bunch of scalar settings. No keyframes, prompt interpolation, etc. Just a sampler taking a meandering stroll through the neighborhood of a fixed prompt with a weak conditioning weight