We are making some progress with the building visuals of our third faction. (Work in Progress!)

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We are still alive! 🧡Thanks to our artist Jennifer the hand painted portrait illustrations of Liquidation now visually change as well when a character decides to switch the equipment.

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We are making progress with our Blood and Violence system. In case you are not a big fan of blood you can simply turn it off.

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Still very rough but we have recently added cloud shadows (optional), weapon trails and a type writer effect for speechbubbles (optional) and our character dialogue system

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Still work in progress but here is some 3D progress for the Lady Falira Twilight Commander Armor Model🛠️[Work in progress]

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Concept Art for a few props of our poisonous Scourge faction which will be used for our faction based enviromental change system.

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We have started to work on a VFX Damage Indicator system for heavily damaged units for addtional visual feedback about their current state.

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3D Art for the Amalgamation the headquarter building of the Corruption faction which is capable of changing its position with the help of its burrow ability.

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3D Art for the Crusader. Some Heroes will not only buff specific units but also change slightly the appearance of the units in this case the wreath on Crusader's back. BGM🔊

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3D Art for the Barracks the infantry production building of our demon faction. BGM🔊

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The Twilight Crusade faction is known for its large arsenal of weapons and flexibility in combat situations but some units of the other factions can switch their weapons aswell.

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3D art for the equipment of the Twilight Crusade faction. Some units will have more than one way to defeat their enemies.

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Concept art for some of our equipable fire weapons. (It is possible to change the weapon equipment of some of your units)

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“Where the Nether roams, light nor dark can rule.“ - Scholar Lucién

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Concept art for the terraformed wasteland environment. This is what will happen when you let the ruthless demons conquer too much of the world.

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