Because of its unusual body proportions, animating this boss is quite a pain in the ass. That doesn't mean I'll take a shortcut and make a dumb animatronic. It will have several patterns that will push you oppressively.

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Now, back to the actual content development. Here's a new sprite work for the new boss.

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Back to the game development. The rigging for Cadilosh -a mad engineer responsible for those four-eyed purple machines in the purgatory- is done.

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The soundtrack album for Magenta Horizon Act 1 will be out on Bandcamp in a short time. But first, Check out this album cover.

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New enemy is in the making. It's gonna be the first enemy who knows how to defend itself. Clever.

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This is an artillery demon at a young age. When they become older and bigger, they root their body in one place and become a living-turret. Like a sea pineapple but more toxic and aggressive.

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Archbald's animation is in development. It's been more than a year since the character's creation, and this is the first time me actually animating him.

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