Identity. Culture. Social categories and traits are key to us understanding how we relate to our world and one another.

Games represent ethnic & cultural identity to navigate created worlds too. Often it's a simple choice, a box into which an actor or group fits.
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6/12 The book itself offers a mirror to the time in which it was written, but has offered similar reflections over its 400+ year life as society evolved. This made me wonder what could happen in a game where players could become their own Don and Doña Quixotes

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1 While medieval European literature inspires many historical games, they often struggle with their inspiration’s Christian context. Scion 2e exemplifies this struggle, removing all Christian and medieval features from its chapter based on Irish mythological literature.

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