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Final fresh OC for #Morbidmay.
More than a year ago I dicked around with #b3d and just checked out some tools.
This spiky head came from it & I painted over it; "Thornhead" will be the "studio" name for my projects.
Tomorrow I will intensify my #3d learning, strifing to improve!
Made this sketch last year for my game Flarebound and I think it fits #Morbidmay quite well.
Another mutation caused by "The Gardener", this time it was an unlucky steppe wolf.
#TRPG #indiedev
Yesterday was Walpurgisnacht so I thought I paint a witch for the first day of #MorbidMay.
Red haired of course 😉.
Time was as always too short but had again great fun with it.