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Day 34 of #100daysofcode : I took a break from the VR side of my game. I added to the Operator's app the possibility to drag the map and zoom in/out.
We've settled on the MRTK SDK for my client's VR game, to have an easier hand tracking implementation.
#gamedev #indiedev #vr
mro誕mrtk絵を描いた勢いに乗って描いたsnmyさん\(//∇//)\
hinaちゃんと綺麗なお空の中笑い合ってる時のクシャッとした笑顔がめっちゃすきなんです…
Looking to achieve performant and high quality visuals on #HoloLens? Try using the GPU accelerated texture channel packer within the #MRTK: https://t.co/y9wM9JRt2z #MixedReality #HoloLens2 #Unity #Microsoft #VR #AR #MR
[描いた] I drew Alex Kipman (in anime style), the great inventor of HoloLens! I love HoloLens which has addicted me, and I can't wait developing HoloLens 2 apps using #MRTK v2 and running on a real device😍
#HoloLens の父キップマンさんを描ました☺️ Microsoft #SurfaceGo で描いた