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@FGC_Daily Ukyo's Hiken Sasameyuki and Vice's outrage! Pretty similar moves as they are multihit moves^^
they really put this move in a fucking game that gives MULTIHITTING CLASH ARMOR ON CHARGED AIR NORMALS
ROB players gotta realize this is the late side b multihit hitbox and start positioning around it so chars don't get in between the hitboxes.
I BELIEVE IN EULA SUPREMACY #YaFaltaMenos
#原神 #Genshin #EULA_IN #Genshinverso #RPG
#miHoYo #Genshinimpact #genshintwt #Teaser
#GenshinMonster #GenshinOn #Eula #gacha #XOXO
#GI #Genshin_Impact #Shuriken #Eulatwt #bonita #game
#Genshinfans #Eurua #multihit #OMG #EULASupremacy
Scintilla's final hit is bigger, now being actually bigger than the multihits. (picture is without a triggered counter)
Zelda FSmash now uses the autolink angle for its multihits alongside reduced knockback and a sliiiightly bigger hitbox for the final hit.
Altered knockback on hitboxes and bigger tip on the multihits.
Wario's UpB Multihits have one less hitbox (priority redistributed) and altered angles + knockback.
Bowser Jr.'s USmash has increased range and altered angles (pictured are early multihits)
Belmonts' UpB has more vertical range on the multihits (first hit unchanged) and final hit. Y1 offset : 23.0 -> 26.0 for both (Final hit visual in replies)
I would do anything to have Him in Smash.
Electric Circus would be like crack. Krownerang but it's a multihit electric buster blade