After a few hours with Kim, I can say that it's a completely new character. Every single strong thing he had in XIV was removed. But they gave him a lot of new tools to play with.

His new qcf P is the way to a lot of strong (and dumb) things. See me spam CD qcf A later lol

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改めて、あけましておめでとうございます!
年賀状のイラストをネットプリントに登録しました!

セブン:QCF9ES98
ファミマ・ローソン:AQD2YL2G8C

期限は1/9までです!

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also Akuma's Misogi, K-Dash's double qcf+p super, and crack shoot. oh and burn knuckle. tho I admit, doing all this was taking forever and as you can see, not even REMOTELY consistent art wise. which is why I needed a streamlined process like I have now.

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In Guilty Gear -STRIVE- you can make your QCF (236) motions quicker and more consistent from a back (4) input by using SOCD on Hit Box.

Learn more: https://t.co/w93whTK7OL

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Peacock's BANG! (QCF+M) special will have her gun let out a sword, not bullets.

The most common is an original item, but the others are references to:
-Bloodia, Cyberbots
-The Fireseal, Guilty Gear
-The Buster Sword, FFVII
-The Gunblade, FFVIII
-Chainsword, Warhamer 40K

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2. When you play as normal mode Kyo in CvS1, his QCF+Kick special, 75 Shiki: Kai, is absent.
However, this move can be accessed when you play as EX Kyo, where he plays like his '95 counterpart, which it makes no sense since Kyo always uses this move, even with his rekka movesets.

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🎃HAPPY HALLOWEEN🎃
ハロウィン過ぎてしまいましたがイラストをセブンイレブンのネットプリント に登録しました。よろしければ是非🙌
予約番号2G3QCF9Q、L カラー:30円、2019/11/08迄

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Use to have no problem doing a qcf/qcb motions to the left on pad but nowadays I’m so inconsistent

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