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compare XP's tileset to VX era or MV
yeah sure xp was desaturated but I think it makes the tileset blends well to the surroundings.
MV and VX era kinda felt garish/bold. I think the more realistic texture it had, the more uncanny it looked with grid/non parallax maps
A photo of an orc wearing a sweatshirt and holding a smartphone taking a selfie in front of the gym mirror, photorealistic, green skin
[[photo study]] It's been hard lately to share these type of studies. My reach is non existent and I know people don't follow me for my realistic portraits so ik nobody gaf, but I do love realism and I am really proud to be this versatile so I am gonna post them anyway!
I also do more Photo realistic paintings, these are just some example,if you have any Custom Gundam be it 3D model you want a illustration of im capable!
【Deviantart】 A caricature + unrealistic situation is that I sometimes feel like doing! :3 I copied a Chinese bondage model that I've been a big fan of lately, and packed in all sorts of things that I thought would suit her features! :3
https://t.co/W2Koz9xAYT
@AraigumaSully Hello, I am very interested.
I am a freelance illustrator and character designer who can do various art styles ranging from anime, semi realistic or stylized.
My DMs and email are always open.
old "2000s" anime 3dcg virtual babes modeled after early 90s anime design sensibilities makes me wonder what happens if they kept going with this route until today?
I feel like modern 20s animu-style 3dcg tends to get diluted with flat cel shade instead of realistic texture...
Banana-Kong Raid 'realistic' moments
#cookierun #cookieruntowerofadventures
realism is cool and all, but sometimes things irl can look pretty chunky and minimalist at the same time.
Feels like most of the time a reboot just loses its "Camp large, stylized size" design in exchange for "grounded" realistic looking ones rip
実写系に近づけようかと思って、実写系モデルを探してみたりi2iしてみたりしたけど、
シンプルにchatGPTに聞いたリアル系呪文を冒頭に適当に強調して、ぶち込むだけでいいような気がしてきました(よかったらどうぞ)😇💕
A realistic photo of a serene mountain landscape with a clear blue lake… https://t.co/6fmn4cEvbJ
it's also how you draw clutters too.
By the way, design rules like size visual hierarchy also applies too. No matter how realistic it seems to put 2 same sized object/building together, a size difference between object gives more of a pleasing view to eyes... for some reason
@Setzeri An interesting chapter, I enjoyed it and is a pretty realistic thing to worry about.
Seems like this particular story will have to continue in the next one. Looking forward to it.
I find it interesting you're suddenly using some highlight text in dialogue.
Great faces btw.
On one hand, pants would be the most sensible and realistic choice for Anya's military uniform
But on the other, skirt + black tights = hot
Which is better
p sure KNK's modern style biggest influence was kogawa coz his art kinda had similar style like being cartoony and semi realistic at the same time?
Hard to describe but I think I saw similarities on both of their art style (how to express artistic "face")
wish I could design a semi-realistic giant mecha but I just don't know what the basics are D:
I mean yeah, mechs aren't realistic "go whatever you want" but it ain't a bad idea to reference irl as an easter egg
and irl can be weirder than "making things up"
完全に目視でしかないんだけど、タグない方がええんちゃうか…?っていうのをはじいたり弾かなかったりしている
高精細な衣装を期待してrealisticとか入れたけど、あんまりよい効果は得られなかった、みたいな感じ