Grahknash - Evolved from the thorny devil lizard, this much larger beast hunts the dry plains of Sol'Kesh.

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Making good progress on the book's fishing feature! and I have here a rather tasty fellow. Felt a bit bad when I wrote about it cooking well in its own oils. But adventurers deserve a good meal

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Daellash Juvenile - Based on garden and moray eels, these babies stick together until they're a little larger to slink off on their own.

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Gharril - After 82 million years of evolution, mollusks on Sol'Kesh learned to move quick, adapting to a competitive tidal environment

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Solumndis - A dog-sized salamander that spends its time half submerged in the mud of river beds, waiting to strike with its large harpooned tongue.

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The Daellash - A mix of a moray, garden eel and an axolotl, spreading out a filigree of gills, to wave them in tunnels where water flow would be more confined.

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The Rutort - Through extensive adaption to breathing tracheae, insects were able to evolve to much larger forms to take over new niches on Sol'Kesh.

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The Calitross - In the Sol'Kesh timeline, birds got hit hard, making flight difficult and forcing some to revert to a more terrestrial life style

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Since I need to design nearly 20 fish for the fishing feature in the bestiary, it's time to announce, FISHY FRIDAY! This is based off the nurseshark with very articulated barbels used to manipulate mollusks.

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The Vinnirex - I wanted Sol'Kesh to have a fox/wolf analogue, but fit it better to an island theme. So now there's a wet doggo.

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The axilot - inspired by the extinct titanis & roadrunners for the idea of a small flock of birds ramming into prey to crack bone and rush out with some choice bits of meat.

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