//=time() ?>
Another veeeeeery simple bit of GUI - bullet counter. Reloading now makes sense!
#indiedev #gamedev #prototype #unity3d #Uag3
Taking the #zombie silhouette, had a look at the theming like I did for the Hero, we think they all kinda work #indiedev #indiegame #gamedev #Western #UAg3 #gameart #conceptart #gamers @UpstreamArcade
Some veeeeery basic health bar functionality (with bits dropping off!). Done by duplicating the image (bar), moving and changing it's length, then tweening it away.
#prototype #unity #gamedev #Uag3
Bang! Shooting from cover means we've got Mr. Box diving, crawling and shooting! #unity3d #gamedev #indiedev# @UpstreamArcade #UAg3
Mr. Box is using his new found dive n' roll ability to evade an angry gang of red bricks. #gamedev #indiedev #UAg3 @UpstreamArcade
Cover Rails continued. Round cover rails work a treat for curved cover too.
#unity3d #gamedev #prototype #indiedev #UAg3 @UpstreamArcade
Cover Rails are also handy to get dive targets from. Now you can dive with confidence! #unity3d #gamedev #indiedev #UAg3 @UpstreamArcade
More cover tests. Added 'Cover Rails' to guide the character. Less loitering near corners. #unity3d #gamedev #indiedev @UpstreamArcade #UAg3
Proto Bullets and Targets: Targeting based on angle & distance. Collisions are just physics ATM.#gamedev #indiedev #prototype #unity3d #UAg3