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I have a big problem that happens EVERY TIME when converting FBX models to VRM.
For some weird reason, the model's blandshapes get all jenky and do not for the correct shapes.
This is with both left and right "upperlipup" activated at the same time in Unity and Blender
Upper Lip: La nostra recensione di "Deep Within" https://t.co/fasUiEKtV0 #upperlip
For anyone planning to join #thestiffupperlipsociety #notrouserstuberide2019 this weekend, hope it doesn't get too chilly!
#animationbyus #animation #weekendvibes #notrousers #pantsoffdanceoff #londonuk #london #londontube #tfl