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excited to have SOMETHING to show for this wip. I simply adore @Kumerish 's Blind Alley and this has been very fun to work on. All thats left is to model Penny (and uvs) and then i can put the scene together :)
more texturing of desmond using the @/bubblegumbark snow leopard base! figuring out UVs is frustrating but mega rewarding.
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Learn how to build a realistic bison in Bison Modeling Tutorial by senior VFX modeller Nicolas Morel. Over 20 hours of training, covering sculpting, retopology, UVs and more!
https://t.co/Pfp2YPMaDO
Get 45 warrior helmet base meshes with clean UVs and topology.
https://t.co/Fit5hvYC4s
I created the UVs and added just the base colors to the outfit. When I finish rigging the outfit, @missToriki will re-texture the outfit (As requested) and then after that I will begin modeling her jacket. #Vtuber #ENVtuber #b3d
I've been working on a gmo importing maxscript for some time now and I'm getting close to finishing it, I have all types of verticies and polygons, rigging, UVs, materials and animations ready
I'm going to kill my hand unwinding all these UVs for my trim sheet.
The colors are placeholder. This is just a mockup texture for my VRC toon shader the MP01 uses.
The thigh armor looks bad, So I will delete and start again. I need to learn how UVs work DX and textures. I kind of made the chest to work XD
Yonu needs help applying sunscreen 🌞
the dangers of UVs should not be taken lightly at the beach 🏖️
full ver: https://t.co/wzqgbYkEiK
3D Artist, Mario Greci has shared his game-ready great steam golem, Blitzcrank with us. In this article, he talks about, his goals, ref, software, full modelling process, UVs, baking, texturing, rig & animation and rendering.
https://t.co/CR0iPVR3se #GamesArtist #3D @marmosetco
after literal MONTHS of slacking i finally organized the UVs for Jenny's clothes and gave them actual textures! fun fact, her necklace is based on a moss agate stone i have irl
#REBHFun
They were modeled in Zbrush and Blender, UVs in RizomUV and textured in Substance Painter.
I started these models from the first day that I was part of the project, on January 14 of this year
#3dmodeling
idk i'm playing with blender to learn UVs better, and i've made Ribbon from Kirby and the Crystal Shards into........ Cirno! #touhou #東方Project
Here's a full shot of Frankie. The Face Kit was particularly useful on this piece, as it doesn't have proper topology or UVs, so for a concept piece, having alphas directly in ZBrush was a game-changer.