3 separate uvs depending on which ring i want

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excited to have SOMETHING to show for this wip. I simply adore 's Blind Alley and this has been very fun to work on. All thats left is to model Penny (and uvs) and then i can put the scene together :)

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more texturing of desmond using the @/bubblegumbark snow leopard base! figuring out UVs is frustrating but mega rewarding.

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4 hours left of our Summer Sale! 17,000 products are 40% off ⚡️

Learn how to build a realistic bison in Bison Modeling Tutorial by senior VFX modeller Nicolas Morel. Over 20 hours of training, covering sculpting, retopology, UVs and more!
https://t.co/Pfp2YPMaDO

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Currently texturing my model right now! Got lots to do cause I fricked up my hair UVs. But yeah it's starting to look better now!

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Get 45 warrior helmet base meshes with clean UVs and topology.
https://t.co/Fit5hvYC4s

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I created the UVs and added just the base colors to the outfit. When I finish rigging the outfit, will re-texture the outfit (As requested) and then after that I will begin modeling her jacket.

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I've been working on a gmo importing maxscript for some time now and I'm getting close to finishing it, I have all types of verticies and polygons, rigging, UVs, materials and animations ready

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I'm going to kill my hand unwinding all these UVs for my trim sheet.

The colors are placeholder. This is just a mockup texture for my VRC toon shader the MP01 uses.

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The thigh armor looks bad, So I will delete and start again. I need to learn how UVs work DX and textures. I kind of made the chest to work XD

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Yonu needs help applying sunscreen 🌞

the dangers of UVs should not be taken lightly at the beach 🏖️

full ver: https://t.co/wzqgbYkEiK

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3D Artist, Mario Greci has shared his game-ready great steam golem, Blitzcrank with us. In this article, he talks about, his goals, ref, software, full modelling process, UVs, baking, texturing, rig & animation and rendering.
https://t.co/CR0iPVR3se

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after literal MONTHS of slacking i finally organized the UVs for Jenny's clothes and gave them actual textures! fun fact, her necklace is based on a moss agate stone i have irl

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They were modeled in Zbrush and Blender, UVs in RizomUV and textured in Substance Painter.
I started these models from the first day that I was part of the project, on January 14 of this year

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idk i'm playing with blender to learn UVs better, and i've made Ribbon from Kirby and the Crystal Shards into........ Cirno!

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Here's a full shot of Frankie. The Face Kit was particularly useful on this piece, as it doesn't have proper topology or UVs, so for a concept piece, having alphas directly in ZBrush was a game-changer.

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done with UVs... i drew in some details with my mouse lol

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Working on making my hair look more anime-like. I do dislike how the UVs make the hair shadows look jagged, I'll figure out some way to get the lines to look straighter to make a nicer look. Hair highlights are W.I.P. and modeled.

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I hate moving uvs and having to cntrl z them everytime :/

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